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Engineer

Aus Firestone Idle RPG Wiki

You will unlock the engineer when you reach character level 50. With the engineer can inspect, upgrade and equip your war machines and set up your battle formation. The engineer building has the following three parts:

Engineer level

Your engineer levels-up by gaining engineer xp. Whenever one of your war machines gains a level, the engineer gets 100 engineer xp. The xp requirement to level-up the engineer starts at 600 xp for level 2 and increases by 50 xp per level. Each engineer level increases all attributes of all your war machines multiplicatively by 5%:

engineer bonus = 1.05(engineer level – 1) - 1

Every six hours you can claim tools from the engineer. The amount of tools you can claim increases with the engineer level as follows:

tools = 225 + 25 × engineer level

Squad

In order to fight in battles you need to select a squad of war machines. You can set up three different squads and select one of them as active for use in the Warfront Campaign and in the Arena of Kings. Each squad contains up to five war machines. Each war machine in your squad can also have a crew of heroes. The maximum number of crew members per war machine is determined by the engineer level:

Maximum crew Requirement
4 members -
5 members engineer level 30
6 members engineer level 60

Each crew member increases each attribute of the war machine according to the hero's specialization and the hero's jewels:

crew member bonus = (1 + specialization bonus) * jewel bonus

The specialization bonus is 40% if the hero's specialization matches the attribute (damage specialization matches damage, healer specialization matches health and tank specialization matches armor) and 0% else. The jewel bonus is the sum of all the hero's jewel effects for the attribute. If the hero doesn't own any jewels for the attribute, the jewel bonus is 40%. The crew bonus of each attribute is then the sum of the crew member bonuses for the attribute:

crew bonus = crew member 1 bonus + crew member 2 bonus + ...

Favored war machines

When you open a jewel chest, the drawn components will be distributed in such a way that your current war machines will roughly have an equal amount of total components in the end. This means that after you unlock a new machine that machine will get nearly all components until it has caught up in total components with your older machines.

By selecting favoured war machines, you can better control the way components from jewel chests are distributed. 80% of the drawn components will go to your five favoured war machines while the remaining 20% of drawn components will be distributed among all your war machines. In both cases, the same catchup mechanism as described above will take place among the war machines getting the components.

Unlocking war machines

New war machines are unlocked with the help of arcane conduits. There are three types of arcane conduits, all of which are obtained by opening jewel chests:

Icon Arcane conduit Description
Chaos Turbine Used to unlock new war machines
Energy Core Used to unlock new war machines
Mana Reactor Used to unlock new war machines

Once you have collected a certain number of arcane conduits of each type you will automatically unlock a new war machine:

War machine Cost
1 - - -
2 1 chaos turbine 1 energy core 1 mana reactor
3 1 chaos turbine 1 energy core 1 mana reactor
4 2 chaos turbines 3 energy cores 2 mana reactors
5 9 chaos turbines 2 energy cores 5 mana reactors
6 7 chaos turbines 6 energy cores 14 mana reactors
7 25 chaos turbines 45 energy cores 40 mana reactors
8 45 chaos turbines 110 energy cores 69 mana reactors
9 160 chaos turbines 79 energy cores 141 mana reactors
10 50 chaos turbines 205 energy cores 350 mana reactors
11 285 chaos turbines 460 energy cores 87 mana reactors
12 656 chaos turbines 151 energy cores 333 mana reactors
13 385 chaos turbines 562 energy cores 583 mana reactors

The first five war machines you unlock are randomly drawn from the set of war machines having a given specialization as follows:

War machine Specialization
1 Damage (single)
2 Damage (single)
3 Tank
4 Damage (multi)
5 Healer

The other war machines you unlock are randomly drawn from all remaining war machines.