Zum Inhalt springen
Das Halloween-Event (Süßes oder Saures) findet vom 24.10.2025 bis 07.11.2025 statt.

Warfront Campaign

Aus Firestone Idle RPG Wiki
(Weitergeleitet von Daily Missions)

In the Warfront Campaign, you can fight battles with your war machines against enemy war machines. In these battles, you use the battle formation and crew you have selected in the Engineer. Battle rewards include jewel chests, emblems of valor and blueprints. The campaign unlocks at character level 50 and is accessible from the Battles building.

Campaign

Warfront campaign map

The warfront campaign consists of 90 missions and has 5 difficulties (easy, normal, hard, insane and nightmare). The mission locations follow a path on the map through the following areas:

Missions Area Missions Area Missions Area
1–12 Riverlands 13–22 Frostfire 23–26 Ebony Jungle
27–29 Trinity Islands 30–39 Ebony Jungle 40–50 The Cauldron
51–57 Silverwood 58–64 Celenis 65–70 Hinterlands
71–80 Dreadland 81–85 Doomfire Island 86-90 Eastrock Island

Enemies

A warfront campaign battle

The goal of each mission is to beat 5 enemy war machines within 20 battle rounds. Enemy war wachines all have identical damage, health and armor and no special abilities. Enemy attributes scale with the campaign difficulty and the mission number. The base enemy attributes for the first mission on easy difficulty are:

Attribute Damage Health Armor
Base value 260 1,560 30

At higher difficulties, all enemy attributes are multiplied with the following difficulty multipliers:

Difficulty Easy Normal Hard Insane Nightmare
Multiplier 1 360 2,478,600 5.8 × 1012 2.92 × 1018

For each subsequent mission, all enemy attributes increase by 20% (multiplicatively) per mission. In addition, every 10 missions (at mission 11, 21, 31, etc.), all enemy attributes increase by another factor of 3:

enemy attribute = base attribute * difficulty multiplier * 1.2(mission number - 1) * 3⌊(mission number - 1)/10⌋

The enemy team composition cycles through 20 different variations of the following five different types of enemies:

Power requirements

Each mission also has a power requirement for your team, which depends on the power rating of the enemy war machines as follows:

  • the first 10 missions on easy difficulty require 30% of the enemy power
  • missions 11–30 on easy difficulty require 50% of the enemy power
  • all other missions require 80% of the enemy power

The required power is rounded down to the next multiple of 100. For the power rating calculation, an attribute multiplier of 2 instead of 3 for every 10 missions is used.

Mission rewards

When you beat a mission, you get a one-time reward of jewel chests, emblems of valor and blueprints. The chest rewards are:

Missions Easy reward Normal reward Hard reward Insane reward Nightmare reward
1–5 2 wooden chests 3 iron chests 4 golden chests 3 emerald chests 3 platinum chests
6–10 3 wooden chests 4 iron chests 4 golden chests 3 emerald chests 3 platinum chests
11–20 2 iron chests 3 golden chests 2 diamond chests 3 emerald chests 3 platinum chests
21–25 3 iron chests 4 golden chests 2 diamond chests 3 emerald chests 3 platinum chests
26–30 4 iron chests 4 golden chests 2 opal chests 3 emerald chests 3 platinum chests
31–37 3 golden chests 4 golden chests 2 opal chests 3 emerald chests 3 platinum chests
38–40 3 golden chests 4 golden chests 2 emerald chests 3 emerald chests 3 platinum chests
41–49 4 golden chests 2 diamond chests 2 emerald chests 3 emerald chests 3 platinum chests
50–55 4 golden chests 2 diamond chests 2 emerald chests 3 platinum chests 3 platinum chests
56–60 4 golden chests 2 opal chests 2 emerald chests 3 platinum chests 3 platinum chests
61–67 2 diamond chests 2 opal chests 2 emerald chests 3 platinum chests 3 platinum chests
68–70 2 diamond chests 2 emerald chests 3 emerald chests 3 platinum chests 3 platinum chests
71–75 3 diamond chests 2 emerald chests 3 emerald chests 3 platinum chests 3 platinum chests
76–85 3 opal chests 2 emerald chests 3 emerald chests 3 platinum chests 3 platinum chests
86–90 3 opal chests 3 emerald chests 3 emerald chests 3 platinum chests 3 platinum chests

The emblem and blueprint rewards scale with the mission number. The rewards for the first mission are:

Difficulty Base rewards
Easy 400 emblems of valor 100 blueprints
Normal 1260 emblems of valor 315 blueprints
Hard 2480 emblems of valor 620 blueprints
Insane 4520 emblems of valor 1130 blueprints
Nightmare 6400 emblems of valor 1600 blueprints

Each subsequent mission increases this reward by 40 emblems and 10 blueprints.

Campaign stars

For each mission you beat, you also get 1 campaign star. When you reach certain campaign star milestones, the following campaign features are unlocked:

Campaign Stars Unlocked Feature
5 liberation missions
20* ×2/×4 battle speed button
70 dungeon missions
100 diamond chests
145 opal chests
190 emerald chests
insane difficulty
319 platinum chests
nightmare difficulty

* only required on one server you play on

Campaign perks

Every 5 campaign stars your campaign level increases by 1. Your campaign level determines your campaign perks. There are currently 8 different campaign perks. Except for Raining Gold and All Attributes, which simply double their upgrade multipliers for every campaign level, all upgrades are additive per campaign level.

Miner Increases the basic damage of your pickaxe
Campaign level 2 5 8 11 14 17 20 21
Bonus +2 +2 +2 +2 +2 +2 +2 +2
Campaign level 26 29 32 35 38 41 44 47
Bonus +2 +2 +2 +2 +2 +2 +2 +2
Campaign level 50 53 56 59 62 65 68 71
Bonus +2 +2 +2 +2 +2 +2 +2 +2
Campaign level 74 77 80 83 86 89
Bonus +2 +2 +2 +2 +2 +2
Explorer Increases the chance for double reward for all map missions
Campaign level 3 9 15 21 27 33 39 45
Bonus +1% +1% +1% +1% +1% +1% +1% +1%
Campaign level 51 57 63 69 75 81 87
Bonus +0.5% +0.5% +0.5% +0.5% +0.5% +0.5% +0.5%
Librarian Reduces the research time of all firestone researches
Campaign level 4 10 16 22 28 34 40 46
Bonus +2% +2.5% +3% +3.5% +4% +4.5% +5% +5%
Campaign level 52 58 64 70 76 82 88
Bonus +3% +3% +3% +1.5% +1.5% +1.5% +1.5%
Alchemy Reduces the duration of experiments of the alchemist
Campaign level 6 12 18 24 30 36 42 48
Bonus +2% +2.5% +3% +3.5% +4% +4.5% +5% +5%
Campaign level 54 60 66 72 78 84 90
Bonus +3% +3% +3% +1.5% +1.5% +1.5% +1.5%
Cheers Increases the chance to get 100% more beers from the dragon
Campaign level 7 13 19 25 31 37 43 49
Bonus +1% +1% +1% +1% +1% +1% +1% +1%
Campaign level 55 61 67 73 79 85
Bonus +1% +1% +1% +0.5% +0.5% +0.5%
Battle Cry Increases your contribution to the fellowship effect
Campaign level 2 5 8 11 14 17 20 23
Bonus +25% +25% +50% +50% +75% +75% +100% +100%
Campaign level 26 29 32 35 38 41 44 47
Bonus +125% +125% +150% +150% +175% +175% +200% +200%
Campaign level 50 53 56 59 62 65 68 71
Bonus +225% +225% +250% +250% +275% +275% +300% +300%
Campaign level 74 77 80 83 86 89
Bonus +325% +325% +350% +350% +375% +375%
Raining Gold Increases all gold earnings
Campaign level 2 3 4 5 6 7 8 ...
Bonus ×2 ×2 ×2 ×2 ×2 ×2 ×2 ...
All Attributes Increases all main attributes of all heroes and guardians
Campaign level 2 3 4 5 6 7 8 ...
Bonus ×2 ×2 ×2 ×2 ×2 ×2 ×2 ...

Loot claim

Once you have beaten your first campaign mission you can claim loot on the campaign map every 6 hours. The loot depends on your campaign level and consists of emblems of valor and blueprints. The loot for campaign level 1 is 400 emblems and 100 blueprints. For each subsequent campaign level, the loot increases by 8 emblems and 2 blueprints.

Daily missions

Daily missions are similar to campaign missions, but can be repeated every day. Each daily mission requires a certain number of campaign stars to start. Enemy war machines in daily missions have 70% of the stats of the enemy war machines of your highest beaten mission and are therefore easy to beat. There are two types of daily missions: liberation missions and dungeon missions.

Liberation missions

Liberation missions

Liberation missions give jewel chests as rewards.

Mission Stars required Rewards
  Stormrock 5 1 wooden chest 1 iron chest
  Mythshore 10 2 wooden chests 1 iron chest
  Moonglen 20 2 wooden chests 2 iron chests
  Maplemere 40 2 iron chests 1 golden chest
  Goldfell 60 2 iron chests 1 golden chest
  Xandor 80 2 iron chests 1 golden chest
  Talamer 110 1 golden chest 1 diamond chest
  Hombor 155 1 golden chest 1 opal chest
  Stormspire 190 1 golden chest 1 emerald chest
  Thal Badur 319 1 opal chest 1 platinum chest

Dungeon missions

Dungeon missions

Dungeon missions give elixirs of life as reward.

Mission Stars required Reward
  Ethereal Cavern 70 50 elixirs of life
  Dragon's Lair 120 50 elixirs of life