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Jewels

Aus Firestone Idle RPG Wiki

Jewels unlock at character level 50. Jewels are individual to each hero and are used to increase the attributes of a war machine when the hero is in its crew. You get jewels out of jewel chests. Most of your jewel chests will come from campaign missions.

Tiers

Jewels come in 2 tiers and give the following bonuses:

Tier Jewel Bonus
1 Ankh Increases the damage of the war machine, when this hero is in its crew
1 Rune Increases the health of the war machine, when this hero is in its crew
1 Idol Increases the armor of the war machine, when this hero is in its crew
2 Talisman Increases the damage and health of the war machine, when this hero is in its crew
2 Necklace Increases the damage and armor of the war machine, when this hero is in its crew
2 Trinket Increases the health and armor of the war machine, when this hero is in its crew

Rarities

There are 7 rarities. Each rarity doubles the effect of the jewel and it allows you to enchant it two more times.

Rarity Color Max level Requirement
Common 2
Uncommon 4
Rare 6
Epic 8
Legendary 10 Legendary seal and level 6*
Mythic 12 Mythic seal and level 9*
Titan 14 Titan seal and level 11
Angel 16 Angel seal and level 13

 * emerald chests and platinum chests can also directly drop new legendary or mythic jewels which then have level 0

Enchanting

Jewels can be enchanted with ethereal shards, which are obtained from duplicate jewel drops. When you enchant a jewel, it is actually the slot that you enchant. So whenever you get higher rarity jewel, the enchantment level will carry over to the newly improved jewel. The enchantment cost doubles with every enchantment level until level 8. After that the cost will go up by 50% per level until level 12. For levels 13 and 14 the cost doubles again.

For levels 2-8: cost = 15 * 2current level * 2tier

For levels 9-12: cost = 1920 * 1.5(current level - 7) * 2tier

For levels 13-14: cost = 9720 * 2(current level - 11) * 2tier

Upgrade Tier 1 Tier 2
0 → 1 30 60
1 → 2 60 120
2 → 3 120 240
3 → 4 240 480
4 → 5 480 960
5 → 6 960 1,920
6 → 7 1,920 3,840
7 → 8 3,840 7,680
8 → 9 5,760 11,520
9 → 10 8,640 17,280
10 → 11 12,960 25,920
11 → 12 19,440 38,880
12 → 13 38,880 77,760
13 → 14 77,760 155,520
14 → 15 116,640 233,280
15 → 16 174,960 349,920

Effect

The effect of a jewel depends additively on its rarity and its level:

effect = rarity effect + level effect

The rarity effect starts at 200% for common jewels and doubles with each rarity.

Rarity Common Uncommon Rare Epic Legendary Mythic Titan Angel
Effect 200% 400% 800% 1,600% 3,200% 6,400% 12,800% 25,600%

The level effect starts at 0% for level 0 jewels and increases with the level of the jewel as follows:

Level 1 2 3 4 5 6 7 8
Effect 150% 200% 300% 400% 600% 800% 1,200% 1,600%
Level 9 10 11 12 13 14 15 16
Effect 2,200% 3,200% 4,800% 6,400% 9,600% 12,800% 19,200% 25,600%

These two effects together yield the following jewel effects:

Level Common Uncommon Rare Epic Legendary Mythic Titan Angel
0 200% 400% 800% 1,600% 3,200% 6,400% 12,800% 25,600%
1 350% 550% 950% 1,750% 3,350% 6,550% 12,950% 25,750%
2 400% 600% 1,000% 1,800% 3,400% 6,600% 13,000% 25,800%
3 700% 1,100% 1,900% 3,500% 6,700% 13,100% 25,900%
4 800% 1,200% 2,000% 3,600% 6,800% 13,200% 26,000%
5 1,400% 2,200% 3,800% 7,000% 13,400% 26,200%
6 1,600% 2,400% 4,000% 7,200% 13,600% 26,400%
7 2,800% 4,400% 7,600% 14,000% 26,800%
8 3,200% 4,800% 8,000% 14,400% 27,200%
9 5,400% 8,600% 15,000% 27,800%
10 6,400% 9,600% 16,000% 28,800%
11 11,200% 17,600% 30,400%
12 12,800% 19,200% 32,000%
13 22,400% 35,200%
14 25,600% 38,400%
15 44,800%
16 51,200%

Power

The jewel power of a hero is given by 100 plus the sum of the power ratings of the hero's jewels. The base power of a tier 1/2 jewel item is 100/150. The power of a jewel doubles with every level increase and triples with every rarity increase:

jewel power = base power * 2level * 3(rarity - 1)

Duplicates

When you open a jewel chest, you draw either a new jewel, a rarity upgrade or a duplicate. When you draw a duplicate jewel, you will get ethereal shards instead which in turn allows you to enchant jewels. The amount of ethereal shards you get depends on the rarity and tier of the jewel. A common tier 1 item gives 10 ethereal shards. You get 3 times as many shards with every rarity higher and 2 times as many shards for every tier higher.

value = 10 * 2(tier - 1) * 3(rarity - 1)

Rarity Tier 1 Tier 2
Common 10 20
Uncommon 30 60
Rare 90 180
Epic 270 540
... ... ...