Battlefield

On the battlefield is where all the action happens. This is where you spend most of the time. When you kill enemies you earn gold. With this gold you can upgrade your guardian and heroes and farm higher stages up to a point. While earning gold you will also build up firestones that you will earn once you prestige. When you prestige, you start at stage 1 and the guardian and heroes are back at level 1.
From the battlefield, you can also access special offers and the battle pass.
Waves
There are two types of enemies: non-boss enemies and boss enemies. Non-boss enemies come in waves of up to 5 enemies. All non-boss enemies in the same wave have the same damage and the same health. When you beat a wave, the wave counter goes up by one. Enemy damage and health increase by 0.5% per wave, while gold drops increase by 1% per wave.
When you reach wave 5, a much stronger boss enemy appears in addition to the non-boss enemies. You have a time limit of 60 seconds to beat wave 5. If you beat this wave, you automatically progress to the next stage and start again at wave 1. If you can't beat the wave, you are set back to wave 4 in the current stage and autoprogress is halted. You can try to beat wave 5 any time again by clicking the "Fight Boss" button.
Stages
Every stage that you go up will grant you 25% more gold while the enemies get at least 50% stronger. The last number goes up gradually and caps out at 200% at stage 200. After stage 200, enemies get 200% stronger, so you see their damage and health triple every stage you go up. Every 50 stages, enemy damage and health increase by additional factors.
The background changes every 20 stages and cycles though the following 7 places in Alandria.
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Silverwood Forest
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Tortuga Bay
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Goldfell Outskirts
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Maplemere Bridge
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Frostfire Mountains
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Moonglen
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Bayshire Graveyard
Battle mechanics
Heroes and enemies have one of two battle roles: melee and ranged (which includes spellcasters). Melee fighters are automatically positioned before ranged fighters. Melee fighters can only attack the foremost opponent positions, while ranged figthers can attack all opponents regardless of their position. The probability that an opponent is targeted by a ranged figther depends on the slot number (see Party#Slots).