Warfront Campaign
In the Warfront Campaign, you can fight battles with your war machines against enemy war machines. In these battles, you use the battle formation and crew you have selected in the Engineer. Battle rewards include jewel chests, emblems of valor and blueprints. The campaign unlocks at character level 50 and is accessible from the Battles building.
Campaign

The warfront campaign consists of 90 missions and has 5 difficulties (easy, normal, hard, insane and nightmare). The mission locations follow a path on the map through the following areas:
| Missions | Area | Missions | Area | Missions | Area |
|---|---|---|---|---|---|
| 1–12 | Riverlands | 13–22 | Frostfire | 23–26 | Ebony Jungle |
| 27–29 | Trinity Islands | 30–39 | Ebony Jungle | 40–50 | The Cauldron |
| 51–57 | Silverwood | 58–64 | Celenis | 65–70 | Hinterlands |
| 71–80 | Dreadland | 81–85 | Doomfire Island | 86-90 | Eastrock Island |
Enemies

The goal of each mission is to beat 5 enemy war machines within 20 battle rounds. Enemy war wachines all have identical damage, health and armor and no special abilities. Enemy attributes scale with the campaign difficulty and the mission number. The base enemy attributes for the first mission on easy difficulty are:
| Attribute | Damage | Health | Armor |
|---|---|---|---|
| Base value |
At higher difficulties, all enemy attributes are multiplied with the following difficulty multipliers:
| Difficulty | Easy | Normal | Hard | Insane | Nightmare |
|---|---|---|---|---|---|
| Multiplier | 1 | 360 | 2,478,600 | 5.8 × 1012 | 2.92 × 1018 |
For each subsequent mission, all enemy attributes increase by 20% (multiplicatively) per mission. In addition, every 10 missions (at mission 11, 21, 31, etc.), all enemy attributes increase by another factor of 3:
enemy attribute = base attribute * difficulty multiplier * 1.2(mission number - 1) * 3⌊(mission number - 1)/10⌋
The enemy team composition cycles through 20 different variations of the following five different types of enemies:
-
Bronze Dragon Skull
-
Green Goat Skull
-
Megaskull
-
Scarab
-
Warlock
Power requirements
Each mission also has a power requirement for your team, which depends on the power rating of the enemy war machines as follows:
- the first 10 missions on easy difficulty require 30% of the enemy power
- missions 11–30 on easy difficulty require 50% of the enemy power
- all other missions require 80% of the enemy power
The required power is rounded down to the next multiple of 100. For the power rating calculation, an attribute multiplier of 2 instead of 3 for every 10 missions is used.
Mission rewards
When you beat a mission, you get a one-time reward of jewel chests, emblems of valor and blueprints. The chest rewards are:
The emblem and blueprint rewards scale with the mission number. The rewards for the first mission are:
Each subsequent mission increases this reward by 40 emblems and 10 blueprints.
Campaign stars
For each mission you beat, you also get 1 campaign star. When you reach certain campaign star milestones, the following campaign features are unlocked:
| Campaign Stars | Unlocked Feature |
|---|---|
| liberation missions | |
| ×2/×4 battle speed button | |
| dungeon missions | |
| diamond chests | |
| opal chests | |
| emerald chests insane difficulty | |
| platinum chests nightmare difficulty |
* only required on one server you play on
Campaign perks
Every 5 campaign stars your campaign level increases by 1. Your campaign level determines your campaign perks. There are currently 8 different campaign perks. Except for Raining Gold and All Attributes, which simply double their upgrade multipliers for every campaign level, all upgrades are additive per campaign level.
Loot claim
Once you have beaten your first campaign mission you can claim loot on the campaign map every 6 hours. The loot depends on your campaign level and consists of emblems of valor and blueprints. The loot for campaign level 1 is 400 emblems and 100 blueprints. For each subsequent campaign level, the loot increases by 8 emblems and 2 blueprints.
Daily missions
Daily missions are similar to campaign missions, but can be repeated every day. Each daily mission requires a certain number of campaign stars to start. Enemy war machines in daily missions have 70% of the stats of the enemy war machines of your highest beaten mission and are therefore easy to beat. There are two types of daily missions: liberation missions and dungeon missions.
Liberation missions

Liberation missions give jewel chests as rewards.
Dungeon missions

Dungeon missions give elixirs of life as reward.
| Mission | Stars required | Reward |
|---|---|---|