Modul:HeroData
Die Dokumentation für dieses Modul kann unter Modul:HeroData/Doku erstellt werden
-- Modul:HeroData
local p = {}
p.heroes = {
Talia = {
class = "Warrior",
unlock_at = "Stage 2",
attackstyle = "Melee",
specialization = "Damage",
resource = "Rage",
awakening_id = "raining gold", -- NEU: statt awakening_bonus
main = { damage = "90", hp = "1.770", armor = "14" },
adv = { precision = "12%", bonus_damage = "+180%", speed = "1,9″", dodge = "5%" },
},
Burt = {
class = "Warrior",
unlock_at = "Stage 4",
attackstyle = "Ranged",
specialization = "Damage",
resource = "Energy",
awakening_id = "all main attributes",
main = { damage = "82", hp = "1.650", armor = "12" },
adv = { precision = "15%", bonus_damage = "+140%", speed = "1,5″", dodge = "4%" },
},
Valerius = {
class = "Paladin",
unlock_at = "Stage 700",
attackstyle = "Melee",
specialization = "Tank",
resource = "Mana",
awakening_id = "prestigious",
main = { damage = "45", hp = "3.450", armor = "25" },
adv = { precision = "2%", bonus_damage = "+50%", speed = "2,3″", dodge = "12%" },
},
Vermilion = {
entity = "guardian",
class = "Feuer",
unlock_at = "Wird freigeschaltet, sobald der Wächter Vermilion die Entwicklung 2 erreicht hat.",
attackstyle = "Spellcaster",
-- NEU (Guardian): Aura-Keys
aura_id = "raining gold",
aura_value = "",
default_skin = "Young",
skins = { "Topaz", "Fire", "Ruby", "Battle" },
main = { damage = "20" },
adv = { precision = "10%", bonus_damage = "300%" },
-- NEU (Chaos-Bereich)
chaos = {
main = { rift_main = "2.326" },
adv = { crit = "5%", accuracy = "5%", elemental = "100%" },
aura_id = "redemption",
aura_value = "1%",
},
},
Aegis = {
entity = "wm",
specialization = "Damage",
-- NEU (WM): Milestone + Fähigkeit
milestone_id = "raining gold",
ability = "Das ist ein Fähigkeit Test",
main = { damage = "20", hp = "3333", armor = "29" },
adv = { precision = "10%" },
},
}
return p