Zum Inhalt springen


Modul:HeroCard

Aus Firestone Idle RPG Wiki

Die Dokumentation für dieses Modul kann unter Modul:HeroCard/Doku erstellt werden

local p = {}

-- ======= CONFIG / DEFAULTS =======
local CFG = {
  main_order = { "damage", "hp", "armor" },
  main_meta = {
    damage = { label = "Schaden",      icon = "AttackIcon.png",
               desc  = "Dies bezeichnet die Menge an Gesundheit, die Gegner durch deine Treffer verlieren." },
    hp     = { label = "Gesundheit",   icon = "HealthIcon.png",
               desc  = "Wie viel Schaden du einstecken kannst, bevor du besiegt wirst." },
    armor  = { label = "Rüstung",      icon = "ArmorIcon.png",
               desc  = "Reduziert den erlittenen Schaden." },
  },
  adv_order = { "precision", "bonus_damage", "speed", "dodge" },
  adv_meta = {
    precision    = { label = "Krit.-Chance",        icon = "CriticalChanceIcon.png",
                     desc  = "Wahrscheinlichkeit, mit einem Angriff einen kritischen Treffer zu landen." },
    bonus_damage = { label = "Kritischer Schaden",  icon = "CriticalDamageIcon.png",
                     desc  = "Zusätzlicher Schaden, der bei kritischen Treffern verursacht wird." },
    speed        = { label = "Angriffsgeschwindigkeit", icon = "AttackSpeedIcon.png",
                     desc  = "Wie schnell der Held angreift (kleiner ist schneller)." },
    dodge        = { label = "Ausweichen",          icon = "DodgeIcon.png",
                     desc  = "Chance, einem gegnerischen Angriff vollständig auszuweichen." },
  },

  -- Icon-Mapping (deine Schreibweisen, UNVERÄNDERT)
  icon_map = {
    attackstyle = {
      melee = "MeleeIcon.png",
      spellcaster = "SpellcasterIcon.png",
      ranged = "RangedIcon.png",
    },
    specialization = {
      healer = "HealerIcon.png",
      damage = "DamageIcon.png",
      tank   = "TankIcon.png",
    },
    resource = {
      mana   = "ManaIcon.png",
      rage   = "RageIcon.png",
      energy = "EnergyIcon.png",
    },
    awakening_bonus = {
      ["raining gold"]        = "RainingGold.png",
      ["all main attributes"] = "AllAttributes.png",
      prestigious             = "Prestigious.png",
    }
  },

  -- DE-Übersetzung der Werte aus HeroData (UNVERÄNDERT außer Tipp-Korrekturen)
  i18n = {
    class = {
      warrior="Krieger", paladin="Paladin", rouge="Schurke",
      mage="Magier", druid="Druide", ranger="Waldläufer"
    },
    attackstyle = {
      melee="Nahkampf", ranged="Fernkampf", spellcaster="Zauberwirker"
    },
    specialization = { healer="Heiler", damage="Schaden", tank="Tank" },
    resource = { mana="Mana", rage="Wut", energy="Energie" },
    awakening_bonus = {
      ["raining gold"]="Goldregen",
      ["all main attributes"]="Alle Hauptattribute",
      prestigious="Prestigevoll"
    }
  }
}

-- ======= HELPERS =======
local function isempty(v) return v == nil or v == "" end
local function pick(...)
  local n = select('#', ...)
  for i = 1, n do
    local v = select(i, ...)
    if not (v == nil or v == "") then return v end
  end
  return nil
end
local function norm(s)
  if isempty(s) then return "" end
  return mw.ustring.lower(mw.text.trim(s)):gsub("%s+", " ")
end
local function getArgs(frame)
  local args, f1, f2 = {}, frame.args or {}, (frame:getParent() and frame:getParent().args) or {}
  for k,v in pairs(f1) do if not isempty(v) then args[k]=v end end
  for k,v in pairs(f2) do if not isempty(v) then args[k]=v end end
  return args
end
local function loadHeroes()
  local tried, lastErr = {}, nil
  for _,title in ipairs{ "Modul:HeroData", "Module:HeroData" } do
    local ok, mod = pcall(require, title)
    if ok and type(mod) == "table" and type(mod.heroes) == "table" then
      return mod.heroes, { ok=true, from=title }
    else
      table.insert(tried, title); lastErr = mod
    end
  end
  return nil, { ok=false, tried=tried, err=lastErr }
end
local function fileWikitext(filename, opts)
  if isempty(filename) then return "" end
  local parts = { ("Datei:%s"):format(filename) }
  if opts and opts.size  then table.insert(parts, opts.size) end
  if opts and opts.link  then table.insert(parts, "link=" .. opts.link) end
  if opts and opts.class then table.insert(parts, "class=" .. opts.class) end
  if opts and opts.lazy  then table.insert(parts, "loading=lazy") end
  return string.format("[[%s]]", table.concat(parts, "|"))
end
local function mapIcon(kind, value, override)
  if not isempty(override) then return override end
  local t = CFG.icon_map[kind] or {}
  return t[norm(value)]
end
local function tr(kind, value)
  if isempty(value) then return value end
  local m = CFG.i18n[kind] or {}
  return m[norm(value)] or value
end

-- Tooltip-Inhalt als echtes HTML (für Titel + Trenner + Beschreibung)
local function addTooltip(box, title, desc)
  if (title == nil or title == "") and (desc == nil or desc == "") then return end
  local tip = box:tag("span"):addClass("kr-tipbox")
  if title and title ~= "" then tip:tag("span"):addClass("kr-tip-title"):wikitext(title) end
  if (title and title ~= "") and (desc and desc ~= "") then
    tip:tag("span"):addClass("kr-tip-sep")
  end
  if desc and desc ~= "" then tip:tag("span"):addClass("kr-tip-desc"):wikitext(desc) end
end

-- Pill: Icon 36px, **kein** title-Attribut; Tooltip via addTooltip(...)
local function pill(htmlParent, label, val, icon, showLabels, desc)
  if val == nil or val == "" then return end
  local box  = htmlParent:tag("div"):addClass("kr-hc-pill kr-tip")
  local left = box:tag("div"):addClass("kr-hc-pill-icon")
  if icon and icon ~= "" then left:wikitext(fileWikitext(icon, { size="36x36px", link="", lazy=true })) end
  local text = box:tag("div"):addClass("kr-hc-pill-text")
  local lab = text:tag("div"):addClass("kr-hc-pill-label"):wikitext(label or "")
  if not showLabels then lab:addClass("is-hidden") end
  text:tag("div"):addClass("kr-hc-pill-value"):wikitext(val)

  addTooltip(box, label, desc)
end

-- Adv: Icon 36px, Tooltip via addTooltip(...)
local function adv(htmlParent, label, val, icon, showLabels, desc)
  if val == nil or val == "" then return end
  local box  = htmlParent:tag("div"):addClass("kr-hc-adv kr-tip")
  local left = box:tag("div"):addClass("kr-hc-adv-icon")
  if icon and icon ~= "" then left:wikitext(fileWikitext(icon, { size="36x36px", link="", lazy=true })) end
  local main = box:tag("div"):addClass("kr-hc-adv-main")
  local lab = main:tag("div"):addClass("kr-hc-adv-label"):wikitext(label or "")
  if not showLabels then lab:addClass("is-hidden") end
  main:tag("div"):addClass("kr-hc-adv-value"):wikitext(val)

  addTooltip(box, label, desc)
end


-- Freischaltung → (dein Text, leicht erweitert)
local function unlock_text_de(s)
  if s == nil or s == "" then return nil end
  local t = mw.ustring.lower(mw.text.trim(s)):gsub("%s+", " ")

  local n = t:match("stage%s*(%d+)")
  if n then return "Freischaltung bei Abschnitt: " .. n end
  if t:match("pirate%s*ship") then return "Wird auf dem Piratenschiff freigeschaltet." end

  -- Vollständige eigene Sätze einfach übernehmen
  if s:match("[%.%!%?]$") or t:find(" ") then return s end

  return "Freischaltung: " .. s
end

-- Vordefinierte Beschreibungen pro Awakening-Typ (DE + EN Schlüssel)
local AW_DESC = {
  ["raining gold"]           = "Erhöht deinen Goldgewinn aus Kämpfen und Belohnungen.",
  ["all main attributes"]    = "Erhöht dauerhaft Schaden, Gesundheit und Rüstung.",
  ["prestigious"]            = "Verbessert Prestige-Belohnungen und Effizienz beim Prestigen.",
}

local function awakeningDesc(raw_value, override)
  if not isempty(override) then return override end
  if isempty(raw_value) then return "Bonus, der beim Erwachen freigeschaltet wird." end
  -- erst auf Basis des Rohwerts, dann auf Basis der DE-Übersetzung versuchen
  local k1 = norm(raw_value)
  local k2 = norm(tr("awakening_bonus", raw_value) or raw_value)
  return AW_DESC[k1] or AW_DESC[k2] or "Bonus, der beim Erwachen freigeschaltet wird."
end


-- ======= RENDER =======
function p.render(frame)
  local args = getArgs(frame)
  local name = pick(args.name, args[1]) or ""

  local heroes, info = loadHeroes()
  local data = (heroes and (heroes[name] or heroes[mw.ustring.gsub(name or "", "_", " ")])) or {}

  local debugWanted = norm(args.debug) == "1" or norm(args.debug) == "yes"
  local showLabels  = norm(args.show_labels) == "1" or norm(args.show_labels) == "yes"

  -- Basics (DE)
  local class             = tr("class",          pick(args.class,          data.class))
  local attackstyleRaw    = pick(args.attackstyle,    data.attackstyle)
  local specializationRaw = pick(args.specialization, data.specialization)
  local resourceRaw       = pick(args.resource,       data.resource)
  local attackstyle       = tr("attackstyle",    attackstyleRaw)
  local specialization    = tr("specialization", specializationRaw)
  local resource          = tr("resource",       resourceRaw)
  local unlock_at         = pick(args.unlock_at, data.unlock_at)
  local awakening_bonusRaw= pick(args.awakening_bonus, data.awakening_bonus)
  local awakening_bonus   = tr("awakening_bonus", awakening_bonusRaw)
  local awakening_desc    = awakeningDesc(awakening_bonusRaw, pick(args.awakening_desc, data.awakening_desc))

  -- Icons
  local attackstyle_icon    = mapIcon("attackstyle",    attackstyleRaw,    pick(args.attackstyle_icon,    data.attackstyle_icon))
  local specialization_icon = mapIcon("specialization", specializationRaw, pick(args.specialization_icon, data.specialization_icon))
  local resource_icon       = mapIcon("resource",       resourceRaw,       pick(args.resource_icon,       data.resource_icon))
  local awakening_bonus_icon= mapIcon("awakening_bonus",awakening_bonusRaw,pick(args.awakening_bonus_icon,data.awakening_bonus_icon))

  -- Bilder/Links
  local linkto = pick(args.linkto, name)
  local avatar = pick(args.avatar, (not isempty(name) and (name .. ".png")) or nil)

  local root = mw.html.create("div"):addClass("kr-hero-card")
  if showLabels then root:addClass("kr-show-labels") end

  -- Avatar
  root:tag("div"):addClass("kr-hc-avatar")
      :wikitext(fileWikitext(avatar, { class="kr-hc-avatar-img", link=linkto, lazy=true }))

  -- Content
  local content = root:tag("div"):addClass("kr-hc-content")
  if not isempty(name) then
    local h = content:tag("h2"):addClass("kr-hc-name")
    local unlock_text = unlock_text_de(unlock_at)
    h:wikitext(string.format("[[%s|%s]]%s",
      linkto, name,
      unlock_text and (" <span class=\"kr-hc-unlock\">(" .. unlock_text .. ")</span>") or ""
    ))
  end

  if (not info or not info.ok) and debugWanted then
    content:tag("div"):addClass("kr-hc-debug"):wikitext("<strong>HeroData not loaded.</strong>")
  end

  -- Basics 2×2
  local basicsGrid = content:tag("div"):addClass("kr-hc-basics2")
  local function pair(label, value, icon)
    if isempty(value) then return end
    local it = basicsGrid:tag("div"):addClass("kr-hc-basic")
    it:tag("span"):addClass("label"):wikitext(label)
    local v = it:tag("span"):addClass("value")
    v:wikitext(value)
    if not isempty(icon) then
      v:tag("span"):addClass("value-icon")
        :wikitext(fileWikitext(icon, { size="24x24px", link="", lazy=true }))
    end
  end
  pair("Klasse:",          class,          nil)
  pair("Spezialisierung:", specialization, specialization_icon)
  pair("Angriffsart:",     attackstyle,    attackstyle_icon)
  pair("Ressource:",       resource,       resource_icon)

  -- Hauptattribute (mit Tooltip-Texten)
  content:tag("h3"):addClass("kr-hc-h"):wikitext("Hauptattribute")
  local mains   = content:tag("div"):addClass("kr-hc-main-attrs")
  local heroMain= type(data.main) == "table" and data.main or {}
  for i, key in ipairs(CFG.main_order) do
    local meta  = CFG.main_meta[key]
    local val   = pick(args["main"..i.."_val"],  heroMain[key])
    local icon  = pick(args["main"..i.."_icon"], meta.icon)
    local desc  = pick(args["main"..i.."_desc"], meta.desc)
    pill(mains, meta.label, val, icon, showLabels, desc)
  end

  -- Erweiterte Attribute
  content:tag("h3"):addClass("kr-hc-h"):wikitext("Erweiterte Attribute")
  local advs   = content:tag("div"):addClass("kr-hc-adv-attrs")
  local heroAdv= type(data.adv) == "table" and data.adv or {}
  for i, key in ipairs(CFG.adv_order) do
    local meta  = CFG.adv_meta[key]
    local val   = pick(args["adv"..i.."_val"],  heroAdv[key])
    local icon  = pick(args["adv"..i.."_icon"], meta.icon)
    local desc  = pick(args["adv"..i.."_desc"], meta.desc)
    adv(advs, meta.label, val, icon, showLabels, desc)
  end
  for i = #CFG.adv_order + 1, 8 do
    local val = args["adv"..i.."_val"]
    if isempty(val) then break end
    adv(advs, args["adv"..i.."_label"] or "", val, args["adv"..i.."_icon"], showLabels, args["adv"..i.."_desc"])
  end

  -- ===== Erweckungsbonus (Icon 64px) – MIT Tooltip =====
  if not isempty(awakening_bonus) then
    content:tag("h3"):addClass("kr-hc-h"):wikitext("Erweckungsbonus")
    local awk = content:tag("div"):addClass("kr-hc-awakening")
    local box = awk:tag("div"):addClass("kr-hc-adv kr-tip")

    -- Tooltip (Titel + auto-Beschreibung)
    addTooltip(box, "Erweckungsbonus", awakening_desc)

    if not isempty(awakening_bonus_icon) then
      box:tag("div"):addClass("kr-hc-adv-icon")
         :wikitext(fileWikitext(awakening_bonus_icon, { size="64x64px", link="", lazy=true }))
    end
  
    local main = box:tag("div"):addClass("kr-hc-adv-main")
    local lab = main:tag("div"):addClass("kr-hc-adv-label"):wikitext("Erweckungsbonus")
    if not showLabels then lab:addClass("is-hidden") end
    main:tag("div"):addClass("kr-hc-adv-value"):wikitext(awakening_bonus)
  end


  if debugWanted then
    content:tag("pre"):addClass("kr-hc-debug")
      :wikitext(mw.text.nowiki(mw.dumpObject({name=name, data=data, module=info})))
  end

  return tostring(root)
end

function p.selftest()
  local heroes, info = loadHeroes()
  local out = mw.html.create("div")
  if not (info and info.ok) then
    out:tag("p"):wikitext("HeroData NOT loaded.")
    return tostring(out)
  end
  out:tag("p"):wikitext("HeroData loaded from: " .. info.from)
  local ul = out:tag("ul"); for n,_ in pairs(heroes) do ul:tag("li"):wikitext(n) end
  return tostring(out)
end

return p