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Modul:HeroCard: Unterschied zwischen den Versionen

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Zeile 102: Zeile 102:
end
end


-- Awakening-Desc: NUR englische Keys (wie in HeroData)
-- Awakening-Desc (englische Keys aus HeroData)
local function awakeningDesc(raw_value, override)
local function awakeningDesc(raw_value, override)
   if not isempty(override) then return override end
   if not isempty(override) then return override end
Zeile 111: Zeile 111:


local function defaultAvatarFile(name, data, args)
local function defaultAvatarFile(name, data, args)
  -- Reihenfolge: |avatar=…  >  data.default_avatar  >  default_skin  >  Name.png
   if not isempty(args.avatar) then return args.avatar end
   if not isempty(args.avatar) then return args.avatar end
   if not isempty(data.default_avatar) then return data.default_avatar end
   if not isempty(data.default_avatar) then return data.default_avatar end
Zeile 140: Zeile 139:
   end
   end


  -- Default-Tab
   if isGuardian then
   if isGuardian then
     push("E1", defaultFile)
     push("E1", defaultFile)
Zeile 165: Zeile 163:
     end
     end
   else
   else
    -- map/object-Form
     local tmp = {}
     local tmp = {}
     for k, v in pairs(skinsTable) do
     for k, v in pairs(skinsTable) do
Zeile 200: Zeile 197:
   local showLabels = norm(args.show_labels) == "yes" or norm(args.show_labels) == "1"
   local showLabels = norm(args.show_labels) == "yes" or norm(args.show_labels) == "1"


   -- UI-Labels & Guardian-Flag
   -- UI-Labels & Flags
   local UI = (loadI18n().ui or {})
   local UI = (loadI18n().ui or {})
   local entity = norm(pick(args.entity, data.entity))
   local entity = norm(pick(args.entity, data.entity))
Zeile 259: Zeile 256:
   local content = root:tag("div"):addClass("kr-hc-content")
   local content = root:tag("div"):addClass("kr-hc-content")


   -- Header-Block: Titel + Unlock-Zeile (danach explizite Trennlinie)
   -- Header-Block
   local header = content:tag("div"):addClass("kr-hc-header")
   local header = content:tag("div"):addClass("kr-hc-header")
   if not isempty(name) then
   if not isempty(name) then
Zeile 268: Zeile 265:
     header:tag("div"):addClass("kr-hc-unlockline"):wikitext("🔒 " .. unlock_text)
     header:tag("div"):addClass("kr-hc-unlockline"):wikitext("🔒 " .. unlock_text)
   end
   end
   content:tag("div"):addClass("kr-hc-sep") -- Trennlinie NACH Unlock
   content:tag("div"):addClass("kr-hc-sep")


   -- Basics 2×2 (EXAKT wie vorher)
   -- Basics 2×2 (unverändert)
   local basics = content:tag("div"):addClass("kr-hc-basics2")
   local basics = content:tag("div"):addClass("kr-hc-basics2")
   local function pair(label, value, icon)
   local function pair(label, value, icon)
Zeile 319: Zeile 316:
     local col = grid:tag("div"):addClass("kr-quad")
     local col = grid:tag("div"):addClass("kr-quad")
     col:tag("h3"):addClass("kr-hc-h"):wikitext(L.awakening)
     col:tag("h3"):addClass("kr-hc-h"):wikitext(L.awakening)
     local box = col:tag("div"):addClass("kr-hc-awakening kr-hc-adv kr-tip")
 
    addTooltip(box, awakening_bonus, awakening_desc)
    -- Kachel anlegen: bei WM ohne Tooltip + ohne Icon (und mit kr-no-icon)
     -- Icon NUR ausblenden, wenn entity == "wm"
     local box = col:tag("div"):addClass("kr-hc-awakening kr-hc-adv")
    if isWM then
      box:addClass("kr-no-icon")  -- sorgt via CSS-Var für korrektes Padding
      -- kein Tooltip bei Fähigkeit
    else
      box:addClass("kr-tip")
      addTooltip(box, awakening_bonus, awakening_desc)
     end
 
     if awakening_bonus_icon and not isWM then
     if awakening_bonus_icon and not isWM then
       box:tag("div"):addClass("kr-hc-adv-icon")
       box:tag("div"):addClass("kr-hc-adv-icon")
         :wikitext(fileWikitext(awakening_bonus_icon, {size="64x64px", link="", lazy=true}))
         :wikitext(fileWikitext(awakening_bonus_icon, {size="64x64px", link="", lazy=true}))
     end
     end
     local main = box:tag("div"):addClass("kr-hc-adv-main")
     local main = box:tag("div"):addClass("kr-hc-adv-main")
     local lab = main:tag("div"):addClass("kr-hc-adv-label"):wikitext(L.awakening)
     local lab = main:tag("div"):addClass("kr-hc-adv-label"):wikitext(L.awakening)

Version vom 15. Oktober 2025, 00:58 Uhr

Die Dokumentation für dieses Modul kann unter Modul:HeroCard/Doku erstellt werden

-- Modul:HeroCard
local p = {}

-- ===== Helpers =====
local function isempty(v) return v == nil or v == "" end
local function pick(...) local n=select('#',...); for i=1,n do local v=select(i,...); if not isempty(v) then return v end end end
local function norm(s) if isempty(s) then return "" end return mw.ustring.lower(mw.text.trim(s)):gsub("%s+"," ") end

local function getArgs(frame)
  local args, f1, f2 = {}, frame.args or {}, (frame:getParent() and frame:getParent().args) or {}
  for k,v in pairs(f1) do if not isempty(v) then args[k]=v end end
  for k,v in pairs(f2) do if not isempty(v) then args[k]=v end end
  return args
end

-- Lazy load der ausgelagerten Module
local CFG, I18N
local function loadConfig()
  if CFG then return CFG end
  for _,t in ipairs{ "Modul:HeroConfig", "Module:HeroConfig" } do
    local ok, mod = pcall(require, t); if ok and type(mod)=="table" then CFG=mod; return CFG end
  end
  error("HeroConfig not found")
end
local function loadI18n()
  if I18N then return I18N end
  for _,t in ipairs{ "Modul:HeroI18n", "Module:HeroI18n" } do
    local ok, mod = pcall(require, t); if ok and type(mod)=="table" then I18N=mod; return I18N end
  end
  I18N = { i18n = {}, aw_desc = {}, ui = {} }; return I18N
end

-- HeroData (de/en)
local function loadHeroes()
  for _,t in ipairs{ "Modul:HeroData", "Module:HeroData" } do
    local ok, mod = pcall(require, t)
    if ok and type(mod)=="table" and type(mod.heroes)=="table" then
      return mod.heroes, {ok=true, from=t}
    end
  end
  return nil, {ok=false}
end

local function fileWikitext(filename, opts)
  if isempty(filename) then return "" end
  local parts = { ("Datei:%s"):format(filename) }
  if opts and opts.size  then table.insert(parts, opts.size) end
  if opts and opts.link  then table.insert(parts, "link="..opts.link) end
  if opts and opts.class then table.insert(parts, "class="..opts.class) end
  return string.format("[[%s]]", table.concat(parts, "|"))
end

-- Übersetzen per HeroI18n
local function tr(kind, value)
  if isempty(value) then return value end
  local map = loadI18n().i18n[kind] or {}
  return map[norm(value)] or value
end

-- Tooltip-HTML
local function addTooltip(box, title, desc)
  if (isempty(title) and isempty(desc)) then return end
  local tip = box:tag("span"):addClass("kr-tipbox")
  if not isempty(title) then tip:tag("span"):addClass("kr-tip-title"):wikitext(title) end
  if not (isempty(title) or isempty(desc)) then tip:tag("span"):addClass("kr-tip-sep") end
  if not isempty(desc)  then tip:tag("span"):addClass("kr-tip-desc"):wikitext(desc) end
end

-- Kleine Bausteine
local function pill(parent, label, val, icon, showLabels, desc)
  if isempty(val) then return end
  local box = parent:tag("div"):addClass("kr-hc-pill kr-tip")
  local left = box:tag("div"):addClass("kr-hc-pill-icon")
  if not isempty(icon) then left:wikitext(fileWikitext(icon, {size="36x36px", link="", lazy=true})) end
  local text = box:tag("div"):addClass("kr-hc-pill-text")
  local lab = text:tag("div"):addClass("kr-hc-pill-label"):wikitext(label or "")
  if not showLabels then lab:addClass("is-hidden") end
  text:tag("div"):addClass("kr-hc-pill-value"):wikitext(val)
  addTooltip(box, label, desc)
end

local function adv(parent, label, val, icon, showLabels, desc)
  if isempty(val) then return end
  local box = parent:tag("div"):addClass("kr-hc-adv kr-tip")
  local left = box:tag("div"):addClass("kr-hc-adv-icon")
  if not isempty(icon) then left:wikitext(fileWikitext(icon, {size="36x36px", link="", lazy=true})) end
  local main = box:tag("div"):addClass("kr-hc-adv-main")
  local lab = main:tag("div"):addClass("kr-hc-adv-label"):wikitext(label or "")
  if not showLabels then lab:addClass("is-hidden") end
  main:tag("div"):addClass("kr-hc-adv-value"):wikitext(val)
  addTooltip(box, label, desc)
end

-- Unlock-Text
local function unlock_text_de(s)
  if isempty(s) then return nil end
  local t = norm(s)
  local n = t:match("stage%s*(%d+)"); if n then return "Freischaltung bei Abschnitt: " .. n end
  if t:match("pirate%s*ship") then return "Wird auf dem Piratenschiff freigeschaltet." end
  if s:match("[%.%!%?]$") or t:find(" ") then return s end
  return "Freischaltung: " .. s
end

-- Awakening-Desc (englische Keys aus HeroData)
local function awakeningDesc(raw_value, override)
  if not isempty(override) then return override end
  if isempty(raw_value) then return "Bonus, der beim Erwachen freigeschaltet wird." end
  local map = loadI18n().aw_desc or {}
  return map[norm(raw_value)] or "Bonus, der beim Erwachen freigeschaltet wird."
end

local function defaultAvatarFile(name, data, args)
  if not isempty(args.avatar) then return args.avatar end
  if not isempty(data.default_avatar) then return data.default_avatar end
  if not isempty(data.default_skin) then
    return string.format("%s_%s.png", name, data.default_skin)
  end
  if not isempty(name) then return name .. ".png" end
  return nil
end

-- Avatar/Skins → TabberNeue
local function buildAvatar(name, linkto, defaultFile, skinsTable, opts)
  opts = opts or {}
  local isGuardian = opts.isGuardian == true

  if type(skinsTable) ~= "table" or next(skinsTable) == nil then
    return fileWikitext(defaultFile, { class="kr-hc-avatar-img", link=linkto, lazy=true })
  end
  local frame = mw.getCurrentFrame()
  local defaultLabel = (loadI18n().ui and loadI18n().ui.default_skin) or "Standard"

  local panels = {}
  local function push(label, file)
    table.insert(panels,
      tostring(label) .. "=\n" ..
      fileWikitext(file, { class="kr-hc-avatar-img", link=linkto, lazy=true })
    )
  end

  if isGuardian then
    push("E1", defaultFile)
  else
    push(defaultLabel, defaultFile)
  end

  if skinsTable[1] ~= nil then
    local idx = 1 -- E1 war Default
    for _, v in ipairs(skinsTable) do
      if type(v) == "table" then
        local label = v.label or v[1]
        local file  = v.file  or (name .. "_" .. (v.filename or label) .. ".png")
        idx = idx + 1
        local tabLabel = isGuardian and ("E" .. idx) or label
        push(tabLabel, file)
      else
        local label = tostring(v)
        idx = idx + 1
        local file = name .. "_" .. label .. ".png"
        local tabLabel = isGuardian and ("E" .. idx) or label
        push(tabLabel, file)
      end
    end
  else
    local tmp = {}
    for k, v in pairs(skinsTable) do
      if type(v) == "table" then
        local label = v.label or v[1] or tostring(k)
        local file  = v.file  or (name .. "_" .. (v.filename or label) .. ".png")
        table.insert(tmp, {label=label, file=file})
      else
        local label = tostring(v)
        table.insert(tmp, {label=label, file=(name .. "_" .. label .. ".png")})
      end
    end
    table.sort(tmp, function(a,b) return tostring(a.label) < tostring(b.label) end)
    local idx = 1
    for _,it in ipairs(tmp) do
      idx = idx + 1
      local tabLabel = isGuardian and ("E" .. idx) or it.label
      push(tabLabel, it.file)
    end
  end

  local content = table.concat(panels, "\n|-|\n")
  return frame:extensionTag('tabber', content)
end

-- ======= RENDER =======
function p.render(frame)
  local args = getArgs(frame)
  local name = pick(args.name, args[1]) or ""

  local heroes = select(1, loadHeroes())
  local data = (heroes and (heroes[name] or heroes[mw.ustring.gsub(name or "", "_", " ")])) or {}

  local showLabels = norm(args.show_labels) == "yes" or norm(args.show_labels) == "1"

  -- UI-Labels & Flags
  local UI = (loadI18n().ui or {})
  local entity = norm(pick(args.entity, data.entity))
  local isGuardian = (entity == "guardian")
      or norm(pick(args.guardian, data.guardian)) == "1"
      or pick(args.is_guardian, data.is_guardian) == true
  local isWM = (entity == "wm")

  local labelsHero     = (UI.labels and UI.labels.hero)     or { class="Klasse:",   awakening="Erweckungsbonus" }
  local labelsGuardian = (UI.labels and UI.labels.guardian) or { class="Typ:",      awakening="Wächteraura"     }
  local labelsWM       = (UI.labels and UI.labels.wm)       or { awakening="Fähigkeit" }

  local L = isGuardian and labelsGuardian or labelsHero
  if isWM then
    L = { class = L.class or (labelsHero.class or "Klasse:"), awakening = labelsWM.awakening or "Fähigkeit" }
  end

  -- Daten + Übersetzungen
  local class             = tr("class",          pick(args.class,          data.class))
  local attackstyleRaw    = pick(args.attackstyle,    data.attackstyle)
  local specializationRaw = pick(args.specialization, data.specialization)
  local resourceRaw       = pick(args.resource,       data.resource)
  local attackstyle       = tr("attackstyle",    attackstyleRaw)
  local specialization    = tr("specialization", specializationRaw)
  local resource          = tr("resource",       resourceRaw)

  local unlock_at         = pick(args.unlock_at, data.unlock_at)

  local awakening_bonusRaw = pick(
    args.awakening_bonus, data.awakening_bonus,   -- Held
    args.guardian_aura,   data.guardian_aura,     -- Wächter
    data.aura
  )
  local awakening_bonus = tr("awakening_bonus", awakening_bonusRaw)
  local awakening_desc  = awakeningDesc(awakening_bonusRaw, pick(args.awakening_desc, data.awakening_desc))

  local CFGmod = loadConfig()
  local icon_map = CFGmod.icon_map or {}
  local attackstyle_icon     = (icon_map.attackstyle     or {})[norm(attackstyleRaw)]
  local specialization_icon  = (icon_map.specialization  or {})[norm(specializationRaw)]
  local resource_icon        = (icon_map.resource        or {})[norm(resourceRaw)]
  local awakening_bonus_icon = (icon_map.awakening_bonus or {})[norm(awakening_bonusRaw)]

  -- Bilder/Links
  local linkto = pick(args.linkto, name)
  local avatar = defaultAvatarFile(name, data, args)

  -- Root
  local root = mw.html.create("div"):addClass("kr-hero-card")
  root:addClass(isGuardian and "kr-layout-guardian" or "kr-layout-hero")
  if showLabels then root:addClass("kr-show-labels") end

  -- Avatar (links)
  local avatarDiv = root:tag("div"):addClass("kr-hc-avatar")
  avatarDiv:wikitext( buildAvatar(name, linkto, avatar, data.skins, { isGuardian = isGuardian }) )

  -- Content (rechts)
  local content = root:tag("div"):addClass("kr-hc-content")

  -- Header-Block
  local header = content:tag("div"):addClass("kr-hc-header")
  if not isempty(name) then
    header:tag("h2"):addClass("kr-hc-name"):wikitext(string.format("[[%s|%s]]", linkto, name))
  end
  local unlock_text = unlock_text_de(unlock_at)
  if unlock_text then
    header:tag("div"):addClass("kr-hc-unlockline"):wikitext("🔒 " .. unlock_text)
  end
  content:tag("div"):addClass("kr-hc-sep")

  -- Basics 2×2 (unverändert)
  local basics = content:tag("div"):addClass("kr-hc-basics2")
  local function pair(label, value, icon)
    if isempty(value) then return end
    local it = basics:tag("div"):addClass("kr-hc-basic")
    it:tag("span"):addClass("label"):wikitext(label)
    local v = it:tag("span"):addClass("value"):wikitext(value)
    if icon then v:tag("span"):addClass("value-icon"):wikitext(fileWikitext(icon, {size="24x24px", link="", lazy=true})) end
  end
  pair(L.class, class, nil)
  pair("Spezialisierung:", specialization, specialization_icon)
  pair("Angriffsart:",     attackstyle,    attackstyle_icon)
  pair("Ressource:",       resource,       resource_icon)

  -- ===== Einheitliches 3er-Grid (ohne Platzhalter) =====
  local grid = content:tag("div"):addClass("kr-g3")

  -- Spalte 1: Hauptattribute
  do
    local col = grid:tag("div"):addClass("kr-quad")
    col:tag("h3"):addClass("kr-hc-h"):wikitext("Hauptattribute")
    local mains = col:tag("div"):addClass("kr-hc-main-attrs")
    local heroMain = type(data.main)=="table" and data.main or {}
    for i, key in ipairs(CFGmod.main_order) do
      local meta = CFGmod.main_meta[key]
      pill(mains, meta.label, pick(args["main"..i.."_val"], heroMain[key]),
           pick(args["main"..i.."_icon"], meta.icon), showLabels,
           pick(args["main"..i.."_desc"], meta.desc))
    end
  end

  -- Spalte 2: Fortschrittsattribute
  do
    local col = grid:tag("div"):addClass("kr-quad")
    col:tag("h3"):addClass("kr-hc-h"):wikitext("Fortschrittsattribute")
    local advs = col:tag("div"):addClass("kr-hc-adv-attrs")
    local heroAdv = type(data.adv)=="table" and data.adv or {}
    for i, key in ipairs(CFGmod.adv_order) do
      local meta = CFGmod.adv_meta[key]
      adv(advs, meta.label, pick(args["adv"..i.."_val"], heroAdv[key]),
          pick(args["adv"..i.."_icon"], meta.icon), showLabels,
          pick(args["adv"..i.."_desc"], meta.desc))
    end
  end

  -- Spalte 3: Awakening / Aura / Fähigkeit
  if not isempty(awakening_bonus) then
    local col = grid:tag("div"):addClass("kr-quad")
    col:tag("h3"):addClass("kr-hc-h"):wikitext(L.awakening)

    -- Kachel anlegen: bei WM ohne Tooltip + ohne Icon (und mit kr-no-icon)
    local box = col:tag("div"):addClass("kr-hc-awakening kr-hc-adv")
    if isWM then
      box:addClass("kr-no-icon")  -- sorgt via CSS-Var für korrektes Padding
      -- kein Tooltip bei Fähigkeit
    else
      box:addClass("kr-tip")
      addTooltip(box, awakening_bonus, awakening_desc)
    end

    if awakening_bonus_icon and not isWM then
      box:tag("div"):addClass("kr-hc-adv-icon")
         :wikitext(fileWikitext(awakening_bonus_icon, {size="64x64px", link="", lazy=true}))
    end

    local main = box:tag("div"):addClass("kr-hc-adv-main")
    local lab = main:tag("div"):addClass("kr-hc-adv-label"):wikitext(L.awakening)
    if not showLabels then lab:addClass("is-hidden") end
    main:tag("div"):addClass("kr-hc-adv-value"):wikitext(awakening_bonus)
  end

  return tostring(root)
end

return p