Modul:HeroI18n: Unterschied zwischen den Versionen
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} | } | ||
-- | -- Events: Anzeigenamen, Labels, Infobox-Texte, Links, Einheiten | ||
M.events = { | M.events = { | ||
-- Anzeigenamen je Event-Key | |||
names = { | names = { | ||
halloween | halloween = "Halloween-Event", | ||
christmas | -- christmas = "Weihnachts-Event", ... | ||
}, | }, | ||
-- | -- Labels/Bezeichner pro Event (override), plus Defaults | ||
sections = { | sections = { | ||
default = { | default = { | ||
name = "Event", | |||
token | token = "Token", tokens = "Token", | ||
hub = "Event-Hub", | |||
currency_exchange = "Währungstausch", | |||
avatar_exchange = "Avatare", | |||
shop = "Shop", | |||
deco_caption = "Deko in Irongard", | |||
fullname = "NPC", | |||
shortname = "NPC", | |||
shopname = "Shop", | |||
currencies = "Token", | |||
}, | }, | ||
halloween = { | |||
name = "Halloween-Event", | |||
token | token = "Kürbis", | ||
tokens = "Kürbisse", | |||
hub = "Hexenhütte", | |||
currency_exchange = "Kürbistausch", | |||
avatar_exchange = "Schauerliche Avatare", | |||
shop = "Kürbisshop", | |||
shopname = "Kürbisshop", | |||
fullname = "Maxwell, der Kürbiskopf", | |||
shortname = "Maxwell", | |||
currencies = "Kürbisse", | |||
deco_caption = "Kürbisse-Deko in Irongard", | |||
}, | }, | ||
}, | }, | ||
-- Infobox-Labels/Werte-Übersetzungen | |||
infobox = { | infobox = { | ||
type | type = { | ||
calendar_event = "Kalenderevent", | |||
}, | |||
-- Format für Freischaltung aus "character_level_10" | |||
unlocks_format = "Level $1", | |||
}, | |||
-- Links (Zielseiten) für bestimmte Typen | |||
links = { | |||
type = { | |||
calendar_event = "Calendar Events", -- Zielseite im Wiki | |||
} | |||
}, | }, | ||
-- Einheiten/Formatierungen | |||
units = { | |||
week_singular = "Woche", | |||
week_plural = "Wochen", | |||
}, | }, | ||
} | } | ||
Version vom 20. Oktober 2025, 04:38 Uhr
Die Dokumentation für dieses Modul kann unter Modul:HeroI18n/Doku erstellt werden
local M = {}
M.i18n = M.i18n or {}
M.i18n.currency = {
gold="Gold", gems="Edelsteine", energy="Energie",
pumpkin="Kürbis", gift="Geschenk",
}
-- Events: Anzeigenamen, Labels, Infobox-Texte, Links, Einheiten
M.events = {
-- Anzeigenamen je Event-Key
names = {
halloween = "Halloween-Event",
-- christmas = "Weihnachts-Event", ...
},
-- Labels/Bezeichner pro Event (override), plus Defaults
sections = {
default = {
name = "Event",
token = "Token", tokens = "Token",
hub = "Event-Hub",
currency_exchange = "Währungstausch",
avatar_exchange = "Avatare",
shop = "Shop",
deco_caption = "Deko in Irongard",
fullname = "NPC",
shortname = "NPC",
shopname = "Shop",
currencies = "Token",
},
halloween = {
name = "Halloween-Event",
token = "Kürbis",
tokens = "Kürbisse",
hub = "Hexenhütte",
currency_exchange = "Kürbistausch",
avatar_exchange = "Schauerliche Avatare",
shop = "Kürbisshop",
shopname = "Kürbisshop",
fullname = "Maxwell, der Kürbiskopf",
shortname = "Maxwell",
currencies = "Kürbisse",
deco_caption = "Kürbisse-Deko in Irongard",
},
},
-- Infobox-Labels/Werte-Übersetzungen
infobox = {
type = {
calendar_event = "Kalenderevent",
},
-- Format für Freischaltung aus "character_level_10"
unlocks_format = "Level $1",
},
-- Links (Zielseiten) für bestimmte Typen
links = {
type = {
calendar_event = "Calendar Events", -- Zielseite im Wiki
}
},
-- Einheiten/Formatierungen
units = {
week_singular = "Woche",
week_plural = "Wochen",
},
}
M.ui = {
default_skin = "Standard",
headers = {
main = "Hauptattribute",
adv = "Fortschrittsattribute",
chaos = "Chaos-Attribute",
},
basics = {
class = "Klasse:",
specialization = "Spezialisierung:",
attackstyle = "Angriffsart:",
resource = "Ressource:",
},
basics_override = {
guardian = { class = "Typ:" },
},
labels = {
default = { awakening = "Erweckungsbonus" },
guardian = { awakening = "Wächteraura" },
wm = { awakening = "Meilenstein-Effekt", ability = "Fähigkeit" },
},
unlock = {
at_stage = "Freischaltung bei Abschnitt: $1",
pirate_ship = "Wird auf dem Piratenschiff freigeschaltet.",
},
}
M.i18n = {
class = { warrior="Krieger", paladin="Paladin", rouge="Schurke",
mage="Magier", druid="Druide", ranger="Waldläufer" },
attackstyle = { melee="Nahkampf", ranged="Fernkampf", spellcaster="Zauberwirker" },
specialization = { healer="Heiler", damage="Schaden", tank="Tank" },
resource = { mana="Mana", rage="Wut", energy="Energie" },
awakening_bonus = {
["raining gold"] = "Goldregen",
["all main attributes"] = "Alle Hauptattribute",
prestigious = "Prestigevoll",
redemption = "Redemption",
},
}
M.aw_desc = {
["raining gold"] = "Erhöht deinen Goldgewinn aus Kämpfen und Belohnungen.",
["all main attributes"] = "Erhöht dauerhaft Schaden, Gesundheit und Rüstung.",
prestigious = "Verbessert Prestige-Belohnungen und Effizienz beim Prestigen.",
redemption = "Erhöht deinen Goldgewinn aus Kämpfen und Belohnungen.",
}
return M