Modul:HeroData: Unterschied zwischen den Versionen
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main = { rift_main = "2.326" }, | main = { rift_main = "2.326" }, | ||
adv = { crit="5%", accuracy="5%", elemental="100%" }, | adv = { crit="5%", accuracy="5%", elemental="100%" }, | ||
aura_id = "redemption", -- << Key für Icon + Tooltip | |||
aura_value = "0%", -- << Anzeige im Kasten | |||
}, | }, | ||
}, | }, | ||
Version vom 15. Oktober 2025, 21:57 Uhr
Die Dokumentation für dieses Modul kann unter Modul:HeroData/Doku erstellt werden
-- Modul:HeroData
local p = {}
p.heroes = {
Talia = {
class = "Warrior",
unlock_at = "Stage 2",
attackstyle = "Melee",
specialization = "Damage",
resource = "Rage",
awakening_bonus = "Raining Gold",
skins = { "Wild", "Cheerleader" },
main = {
damage = "90",
hp = "1.770",
armor = "14",
},
adv = {
precision = "12%",
bonus_damage = "+180%",
speed = "1,9″",
dodge = "5%",
},
},
Burt = {
class = "Warrior",
unlock_at = "Stage 4",
attackstyle = "Ranged",
specialization = "Damage",
resource = "Energy",
awakening_bonus = "All main attributes",
main = {
damage = "82",
hp = "1.650",
armor = "12",
},
adv = {
precision = "15%",
bonus_damage = "+140%",
speed = "1,5″",
dodge = "4%",
},
},
Valerius = {
class = "Paladin",
unlock_at = "Stage 700",
attackstyle = "Melee",
specialization = "Tank",
resource = "Mana",
awakening_bonus = "Prestigious",
main = {
damage = "45",
hp = "3.450",
armor = "25",
},
adv = {
precision = "2%",
bonus_damage = "+50%",
speed = "2,3″",
dodge = "12%",
},
},
Vermilion = {
entity = "guardian",
class = "Feuer",
unlock_at = "Wird freigeschaltet, sobald der Wächter Vermilion die Entwicklung 2 erreicht hat.",
attackstyle = "Spellcaster",
guardian_aura = "Raining Gold",
default_skin = "Young",
skins = { "Topaz", "Fire", "Ruby", "Battle" },
main = {
damage = "20",
},
adv = {
precision = "10%",
bonus_damage = "300%",
},
-- Chaos-Rift-Werte (beliebig viele Keys entsprechend Config)
chaos = {
main = { rift_main = "2.326" },
adv = { crit="5%", accuracy="5%", elemental="100%" },
aura_id = "redemption", -- << Key für Icon + Tooltip
aura_value = "0%", -- << Anzeige im Kasten
},
},
Aegis = {
entity = "wm",
specialization = "Damage",
awakening_bonus = "Macht Schaden, durch 100% auf blabla",
main = {
damage = "20",
},
adv = {
precision = "10%",
},
},
-- Weitere Helden nur mit Werten eintragen …
}
return p