Modul:HeroI18n: Unterschied zwischen den Versionen
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| (14 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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local M = {} | local M = {} | ||
M.i18n = M.i18n or {} | M.i18n = M.i18n or {} | ||
-- Events: Anzeigenamen, Labels, Infobox-Texte, Links, Einheiten | -- Events: Anzeigenamen, Labels, Infobox-Texte, Links, Einheiten | ||
| Zeile 16: | Zeile 8: | ||
halloween = "Halloween-Event", | halloween = "Halloween-Event", | ||
-- christmas = "Weihnachts-Event", ... | -- christmas = "Weihnachts-Event", ... | ||
-- valentin = "Valentins-Event", ... | |||
}, | |||
group_labels = { | |||
level = "Charakterlevel", | |||
stars = "Kampagnensterne", | |||
oracle = "Orakellevel", | |||
}, | }, | ||
| Zeile 25: | Zeile 24: | ||
phrases = { | phrases = { | ||
alt_platform = "auf Google Play", | alt_platform = "auf Google Play", | ||
req_gear_power = "Setzt außerdem $1 Ausrüstungsmacht voraus.", | |||
event_notice = "Das $1 findet vom $2 bis $3 statt.", | |||
event_ended = "Das $1 ist beendet. Du kannst verbleibende $4 noch im $5 eintauschen." | |||
}, | }, | ||
| Zeile 41: | Zeile 43: | ||
shortname = "Unbekannter Name", | shortname = "Unbekannter Name", | ||
deco = "Unbekannte Deko in Irongard", | deco = "Unbekannte Deko in Irongard", | ||
offer = "Angebot", | |||
price = "Preis", | |||
limit = "Limit", | |||
}, | }, | ||
halloween = { | halloween = { | ||
| Zeile 79: | Zeile 84: | ||
week_plural = "Wochen", | week_plural = "Wochen", | ||
}, | }, | ||
} | |||
M.numbers = { | |||
thousand_sing = "Tausend", thousand_plur = "Tausend", | |||
million_sing = "Million", million_plur = "Millionen", | |||
billion_sing = "Milliarde",billion_plur = "Milliarden", | |||
trillion_sing = "Billion", trillion_plur = "Billionen", | |||
} | |||
M.items = { | |||
rare_chest = { sing="Seltene Truhe", plur="Seltene Truhen", link="Rare Chest" }, | |||
epic_chest = { sing="Epische Truhe", plur="Epische Truhen", link="Epic Chest" }, | |||
legendary_chest = { sing="Legendäre Truhe", plur="Legendäre Truhen", link="Legendary Chest" }, | |||
mythic_chest = { sing="Mystische Truhe", plur="Mystische Truhen", link="Mythic Chest" }, | |||
golden_chest = { sing="Goldene Truhe", plur="Goldene Truhen", link="Golden Chest" }, | |||
diamond_chest = { sing="Diamanttruhe", plur="Diamanttruhen", link="Diamond Chest" }, | |||
opal_chest = { sing="Opaltruhe", plur="Opaltruhen", link="Opal Chest" }, | |||
emerald_chest = { sing="Smaragdtruhe", plur="Smaragdtruhen", link="Emerald Chest" }, | |||
solar_chest = { sing="Solartruhe", plur="Solartruhen", link="Solar Chest" }, | |||
nebula_chest = { sing="Nebeltruhe", plur="Nebeltruhen", link="Nebula Chest" }, | |||
cosmic_chest = { sing="Kosmische Truhe", plur="Kosmische Truhen", link="Cosmic Chest" }, | |||
galaxy_chest = { sing="Galaxietruhe", plur="Galaxietruhen", link="Galaxy Chest" }, | |||
exotic_coins = { sing="Exotische Münze", plur="Exotische Münzen", link="Exotic Coins" }, | |||
pickaxe = { sing="Spitzhacke", plur="Spitzhacken", link="pickaxes" }, | |||
strange_dust = { sing="Seltsamer Staub", plur="Seltener Staub", link="Strange Dust" }, | |||
honor = { sing="Ehre", plur="Ehre", link="honor" }, | |||
beer = { sing="Bier", plur="Biere", link="beer" }, | |||
meteorite = { sing="Meteorit", plur="Meteoriten", link="meteorites" }, | |||
golden_key = { sing="Goldener Schlüssel", plur="Goldene Schlüssel", link="Golden Keys" }, | |||
} | } | ||
| Zeile 134: | Zeile 171: | ||
["2 weeks"]="2 Wochen" | ["2 weeks"]="2 Wochen" | ||
}, | }, | ||
currency = { | |||
gold="Gold", gems="Edelsteine", energy="Energie", pumpkin="Kürbis", gift="Geschenk", | |||
}, | |||
} | } | ||
Aktuelle Version vom 28. Oktober 2025, 02:01 Uhr
Die Dokumentation für dieses Modul kann unter Modul:HeroI18n/Doku erstellt werden
local M = {}
M.i18n = M.i18n or {}
-- Events: Anzeigenamen, Labels, Infobox-Texte, Links, Einheiten
M.events = {
-- Anzeigenamen je Event-Key
names = {
halloween = "Halloween-Event",
-- christmas = "Weihnachts-Event", ...
-- valentin = "Valentins-Event", ...
},
group_labels = {
level = "Charakterlevel",
stars = "Kampagnensterne",
oracle = "Orakellevel",
},
unlocks = {
character_level_10 = "Level 10",
-- optional: character_level_20 = "Level 20", usw.
},
phrases = {
alt_platform = "auf Google Play",
req_gear_power = "Setzt außerdem $1 Ausrüstungsmacht voraus.",
event_notice = "Das $1 findet vom $2 bis $3 statt.",
event_ended = "Das $1 ist beendet. Du kannst verbleibende $4 noch im $5 eintauschen."
},
-- Labels/Bezeichner pro Event (override), plus Defaults
sections = {
default = {
name = "Unbekanntes Event",
eventname = "Unbekanntes Event",
currencies = "Unbekannte Währungen",
currency = "Unbekannte Währung",
ex_shop = "Unbekannter Tauschshop",
currency_exchange = "Unbekannter Währungstausch",
avatar_exchange = "Unbekannte Avatare",
shop = "Unbekannter Eventshop",
fullname = "Unbekannter voller Name",
shortname = "Unbekannter Name",
deco = "Unbekannte Deko in Irongard",
offer = "Angebot",
price = "Preis",
limit = "Limit",
},
halloween = {
name = "Halloween-Event",
eventname = "Halloween-Event (Süßes oder Saures)",
currencies = "Kürbisse",
currency = "Kürbis",
ex_shop = "Hexenhütte",
currency_exchange = "Kürbistausch",
avatar_exchange = "Schauerliche Avatare",
shop = "Kürbishop",
shopname = "Kürbishop",
fullname = "Maxwell, der Kürbiskopf",
shortname = "Maxwell",
deco = "Kürbisse-Deko in Irongard",
},
},
-- Infobox-Labels/Werte-Übersetzungen
infobox = {
type = {
calendar_event = "Kalenderevent",
},
-- Format für Freischaltung aus "character_level_10"
unlocks_format = "Level $1",
},
-- Links (Zielseiten) für bestimmte Typen
links = {
type = {
calendar_event = "Calendar Events", -- Zielseite im Wiki
}
},
-- Einheiten/Formatierungen
units = {
week_singular = "Woche",
week_plural = "Wochen",
},
}
M.numbers = {
thousand_sing = "Tausend", thousand_plur = "Tausend",
million_sing = "Million", million_plur = "Millionen",
billion_sing = "Milliarde",billion_plur = "Milliarden",
trillion_sing = "Billion", trillion_plur = "Billionen",
}
M.items = {
rare_chest = { sing="Seltene Truhe", plur="Seltene Truhen", link="Rare Chest" },
epic_chest = { sing="Epische Truhe", plur="Epische Truhen", link="Epic Chest" },
legendary_chest = { sing="Legendäre Truhe", plur="Legendäre Truhen", link="Legendary Chest" },
mythic_chest = { sing="Mystische Truhe", plur="Mystische Truhen", link="Mythic Chest" },
golden_chest = { sing="Goldene Truhe", plur="Goldene Truhen", link="Golden Chest" },
diamond_chest = { sing="Diamanttruhe", plur="Diamanttruhen", link="Diamond Chest" },
opal_chest = { sing="Opaltruhe", plur="Opaltruhen", link="Opal Chest" },
emerald_chest = { sing="Smaragdtruhe", plur="Smaragdtruhen", link="Emerald Chest" },
solar_chest = { sing="Solartruhe", plur="Solartruhen", link="Solar Chest" },
nebula_chest = { sing="Nebeltruhe", plur="Nebeltruhen", link="Nebula Chest" },
cosmic_chest = { sing="Kosmische Truhe", plur="Kosmische Truhen", link="Cosmic Chest" },
galaxy_chest = { sing="Galaxietruhe", plur="Galaxietruhen", link="Galaxy Chest" },
exotic_coins = { sing="Exotische Münze", plur="Exotische Münzen", link="Exotic Coins" },
pickaxe = { sing="Spitzhacke", plur="Spitzhacken", link="pickaxes" },
strange_dust = { sing="Seltsamer Staub", plur="Seltener Staub", link="Strange Dust" },
honor = { sing="Ehre", plur="Ehre", link="honor" },
beer = { sing="Bier", plur="Biere", link="beer" },
meteorite = { sing="Meteorit", plur="Meteoriten", link="meteorites" },
golden_key = { sing="Goldener Schlüssel", plur="Goldene Schlüssel", link="Golden Keys" },
}
M.ui = {
default_skin = "Standard",
headers = {
main = "Hauptattribute",
adv = "Fortschrittsattribute",
chaos = "Chaos-Attribute",
},
basics = {
class = "Klasse:",
specialization = "Spezialisierung:",
attackstyle = "Angriffsart:",
resource = "Ressource:",
},
basics_override = {
guardian = { class = "Typ:" },
},
labels = {
default = { awakening = "Erweckungsbonus" },
guardian = { awakening = "Wächteraura" },
wm = { awakening = "Meilenstein-Effekt", ability = "Fähigkeit" },
},
unlock = {
at_stage = "Freischaltung bei Abschnitt: $1",
pirate_ship = "Wird auf dem Piratenschiff freigeschaltet.",
},
}
M.i18n = {
class = { warrior="Krieger", paladin="Paladin", rouge="Schurke",
mage="Magier", druid="Druide", ranger="Waldläufer" },
attackstyle = { melee="Nahkampf", ranged="Fernkampf", spellcaster="Zauberwirker" },
specialization = { healer="Heiler", damage="Schaden", tank="Tank" },
resource = { mana="Mana", rage="Wut", energy="Energie" },
awakening_bonus = {
["raining gold"] = "Goldregen",
["all main attributes"] = "Alle Hauptattribute",
prestigious = "Prestigevoll",
redemption = "Redemption",
},
month = {
january="Januar", february="Februar", march="März", april="April", may="Mai", june="Juni",
july="Juli", august="August", september="September", october="Oktober", november="November", december="Dezember",
},
duration = {
["2 weeks"]="2 Wochen"
},
currency = {
gold="Gold", gems="Edelsteine", energy="Energie", pumpkin="Kürbis", gift="Geschenk",
},
}
M.aw_desc = {
["raining gold"] = "Erhöht deinen Goldgewinn aus Kämpfen und Belohnungen.",
["all main attributes"] = "Erhöht dauerhaft Schaden, Gesundheit und Rüstung.",
prestigious = "Verbessert Prestige-Belohnungen und Effizienz beim Prestigen.",
redemption = "Erhöht deinen Goldgewinn aus Kämpfen und Belohnungen.",
}
return M